I was eager to try Disney Dreamlight Valley via Xbox Game Pass when it released earlier this month. In both Harvestella and Disney Dreamlight Valley, it takes at least 30 minutes for any farming elements to be introduced, and even longer before players can get caught up in the gameplay loop of tending to their crops or customizing their home as the game intends. You'll know whether or not you'll like Stardew Valley within 10 minutes of playing, and will already have crops that give you a reason to stick around if you do like it.ĭisney Dreamlight Valley – Gameplay Overview Trailer The indie hit lets players loose to farm or build within 10 minutes before slowly expanding systems outwards and letting players get more invested in the game's world and story. Part of the beauty of Stardew Valley is how quickly it immerses the player in the game's core concepts. As players come to these games for the farming and simulation elements, developers looking to join in on the trend may want to take some pacing cues from games like Stardew Valley by trimming down their front-heavy lore drops and getting players to the fields sooner. While that might seem obvious, recent games in the genre have had long-winded opening before the player has any farming tools in hand. Getting into it though, I found that Harvestella already has a problem I've noticed in many titles that are part of the genre boom, including Disney Dreamlight Valley: they don't get to the farming fast enough, damnit! Harvestella even got a demo after the September 13 Nintendo Direct - one I immediately downloaded to get my farm on early. They've also dominated September, as Disney Dreamlight Valley launched earlier this month and games like Harvestella, Story of Seasons: A Wonderful Life, Fae Farm, Rune Factory 3 Special, and a brand new Rune Factory title all got segments in the latest Nintendo Direct. Thanks to games like Stardew Valley and Animal Crossing: New Horizons, farming and life-simulation games are back in fashion.
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